module Base
{
    item zReSWAT_Jacket1
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket1,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
		ClothingItemExtra = zReSWAT_Jacket1;zReSWAT_Jacket1_Open;zReSWAT_Jacket1_OpenRolled;zReSWAT_Jacket1_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket1,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
    item zReSWAT_Jacket1_Open
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket1_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
		ClothingItemExtra = zReSWAT_Jacket1;zReSWAT_Jacket1_Open;zReSWAT_Jacket1_OpenRolled;zReSWAT_Jacket1_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket1,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
    item zReSWAT_Jacket1_OpenRolled
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket1_OpenRolled,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
		ClothingItemExtra = zReSWAT_Jacket1;zReSWAT_Jacket1_Open;zReSWAT_Jacket1_OpenRolled;zReSWAT_Jacket1_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket1,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
    item zReSWAT_Jacket1_Rolled
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket1_Rolled,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
		ClothingItemExtra = zReSWAT_Jacket1;zReSWAT_Jacket1_Open;zReSWAT_Jacket1_OpenRolled;zReSWAT_Jacket1_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket1,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
	
	
    item zReSWAT_Jacket2
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket2,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
		ClothingItemExtra = zReSWAT_Jacket2;zReSWAT_Jacket2_Open;zReSWAT_Jacket2_OpenRolled;zReSWAT_Jacket2_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket2,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
    item zReSWAT_Jacket2_Open
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket2_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
		ClothingItemExtra = zReSWAT_Jacket2;zReSWAT_Jacket2_Open;zReSWAT_Jacket2_OpenRolled;zReSWAT_Jacket2_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket2,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
    item zReSWAT_Jacket2_OpenRolled
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket2_OpenRolled,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
		ClothingItemExtra = zReSWAT_Jacket2;zReSWAT_Jacket2_Open;zReSWAT_Jacket2_OpenRolled;zReSWAT_Jacket2_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket2,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
    item zReSWAT_Jacket2_Rolled
    {
        Type = Clothing,
        DisplayName = Jacket "SWAT",
        ClothingItem = zReSWAT_Jacket2_Rolled,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
		ClothingItemExtra = zReSWAT_Jacket2;zReSWAT_Jacket2_Open;zReSWAT_Jacket2_OpenRolled;zReSWAT_Jacket2_Rolled,
		ClothingItemExtraOption = zReWearJacket_Normal;zReWearJacket_Open;zReWearJacket_OpenRolled;zReWearJacket_Rolled,
		clothingExtraSubmenu = Wear,
        Icon = zReSWAT_Jacket2,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 30,
        BiteDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.8,
        WaterResistance = 0.6,
        Weight = 1,
        FabricType = Cotton,
        WorldStaticModel = zReSWAT_Jacket_Ground,
    }
}